![]() ![]() Maybe you, with your experience can say "hey, your approach is insane! do it like. The animation is very simple - made with keyframes in the dopesheet. blend file) comes into Unity with no animation - none of the other forum posts have helped. \begingroup My FBX file from Blender (as well as the. I'm currently lost and don't know if I'm doing something completely wrong, or if it has something to do with the constellation Blender 2.83 and Unity 2020.2 Beta 2. 1 This question does not show any research effort it is unclear or not useful Save this question. They seem to influence each others roots. However, the action clip relations seem to be bound on the last edited button and they behave weird. ![]() I tried to make action clips (for separated buttons - press - release) and import them into unity in a single fbx with the whole model. I'm working on a WebGL product viewer and I have several meshes. The action relations in blender still not make much sense to me (at this point. ![]() Wow, that was informative! Thank you very much! To line up all the animation windows like this clearly helps to understand each ones right to exist unfortunately i'm still not getting the hang of it. ![]()
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